Been experimenting with the Persistence Of Vision Ray tracer and have rendered a few images and animations (note: some GIFs may suffer from minor compression): I don’t take ownership of any of these animations, I just thought it’d be cool to share my renders here.
Avateering with custom characters using Microsoft’s solutions proved to be pretty difficult. That’s why I decided to try it out with Blender. Interested in Microsoft’s XNA Solution? I did it too, here.My YouTube video that I posted about this is below too. Blender Believe it or not, the movements from this animation were sourced from […]
An unofficial XNA Game Studio adaptation allows for XNA programs to execute on Windows 10. The custom install allows Visual Studio 2017 to build the XNA Game Studio programs. Of course, I used the Kinect 360 to build an Avateering demo, which is basically a model that maps to your body movement in real time, […]